Relationship Between Video Games And Gun Violence Is Not What You Think

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It would also be interesting to think about the effect of platforms during which shooting is extra naturally simulated (e.g., Kinect) on gun-related behaviors in future research. In addition, I centered only on US adolescents (13–16 years old). Moreover, the proposed model defined a small proportion of the variance in https://stevea555tem5.blogdosaga.com/profile


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