Each maze consisted of 4 path segments of random length and related with orthogonal random bends, but with no branches or loops (i.e. essentially labyrinths). The graphical interface was based upon John McIntosh's cost-free 4D Maze sport.[seventeen] The collaborating individuals needed to navigate throughout the path And eventually estimate the https://hokiemas-slot44332.webdesign96.com/28814264/new-step-by-step-map-for-hokiemas-com