This article presents a comparative analysis of how characters are used as narrative tools in Bioware’s computer role-playing games Dragon Age: Origins (2009) and Mass Effect 2 (2010). The analysis aims to demonstrate how sophisticated narrative features can be integrated in gameplay through the development of interesting characters. Using a comparative analysis. the author shows that... https://qhyuluybonmetd.aioblogs.com/87843646/dogfinder-a-software-for-the-discovery-and-quantification-of-readthrough-transcripts-from-rna-seq